Aeipathy is an original intermediate plus+ historical drama roleplay site, set in the ancient world. We are a community of mature writers and we pride ourselves on creating a culturally and socially diverse setting and community. While we encourage quality of writing and active participation, we do not employ a word count and have no strict activity rules. Our character applications, trackers and plotters are all within profiles and are designed to encourage complex and multi-faceted characters and plotlines, without any need for coding by our members. Our world is a combination of Realms, Kingdoms and Provinces. Plot opportunities include: familial strife, patriotic war, romantic entanglements, political strokes and the daily lives of the ancient civilisations we have created. Our story also contains elements of myth and fantasy in the inclusion of the deities and Gods of the time being playable characters, with the ability to play dice with the lives of mortal men. As time passes, our empire grows, allowing more realms and kingdoms with new people, cultures and languages. The expansion of Aeipathy is down to our members, as we hold votes and debates on how the kingdoms we already have should advance across the lands...
Aeipathy has much to commend itself in the expansive world and immersive experience it creates for its writers. What we are prouder of still, however, is the community we have built. Our members are mature, understanding, compassionate people who love to write. We are friends first and writers second. Our community are welcoming to newcomers, loving to veterans and understanding of RL commitments. We are all firm believers that writing should not be a chore, but a joy.
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IC and OOC Diverse
"Aeipathy helps me escape the inanity of real life by making me live out the Ancient Grecian life I never had."
"Vangelis of Kotas is never big on anything but height."
"The peers I have come across here, with their constructive criticism and invitation to ideas, is very rewarding. I can understand why my friend spoke so highly of this community now."
"See? I'm not crazy for wanting an evil romance plot."
"When you want to Crush your enemies, see them driven before you, and hear the lamentation of the women! But also realize that the Greeks did it better, then Aeipathy is the place you need to be!"
"They let me break stuff."
"Are you so ancient that RPGs set during your childhood are considered historical? Want to write in an era that’s older than you are? I’m 60 and I fit right in."
"Athanasia, spelt: anaesthesia. Because every time Asia does something reckless it makes Silas feel super numb..."
"Everyone is so sweet here! We're accepting of all types. I'm gay, disabled AND a ginger and they still love me! :P If that's not enough of an incentive, how about naked swordfights, charming thieves and endless jokes about a pig in a peplos?"
Aeipathy 2.0: We're Rebooting
Friends, Romans, countrymen, lend me your ears! A roleplay forum is like a living being. We all contribute, we all love, we all build to make it an almost sentient being, reliant on our own real life obligations and time. As such, every forum goes through phases and stages, from growth spurts to spring cleaning. For our third year of Aeipathy, we're having a reset. At the vote of our members and community our past, amazing stories have been lovingly filed away in our archives and the world of Aeipathy rebooted. Beginning in the month and year Posidaios 672 BC, our canon lists are fresh and open and our stories are ready to be retold however you now wish them to go. No pre-determined plots, no need to repeat stories; just a blank canvas opportunity for newcomers and veterans alike to tell their own version of the world of Aeipathy. If you're an old member returning or a newbie checking things out, pop us a bell on Discord; all are welcome.
Welcome to the Encyclopedia. Here, you'll find every scrap and piece of information you need regarding the world of Aeipathy. Please be aware that this section of the forum is not for Newcomers; you can find helpful guides to lead you through the Encyclopedia's vault of knowledge in the Newcomers board. If you need to look something up or are ready to dive into our diverse and excessive lore, then feel free to click and enter the world of Aeipathy.
In this board you'll find everything to do with character development and our community. Whether it's out of character information or ways to develop your stories further, it can all be found in here: news and updates, plot discussion, member information, chatter, debates, games and archives, they can all be found in here! If you're a member of our community and ready to dive in, come check us out!
If you're here to make a quick pit stop as you advertise your own forum then we welcome you to come and post your ad here. Please be aware that we allow multiple ads posted on our forum but that our advertising board never holds anything older than four months, assuring that all ads posted with us are for recently active forums. We have no specific posting rules but if your ad is spammed to us excessively, we will politely ask you to stop for a while. Come here also if you're interested in affiliating with us! We love to expand our roleplaying network and family.
At Aeipathy, we're proud to run an inclusive global plotline across our kingdoms and realms. This plotline moves steadily forward with timetabled Events and Provincial Stories, designed to engage the widest variety of characters and facilitate growing inter-character relations. No need for awkward, first-encounter threads - each kingdom will always have an Event of some kind underway where your characters can bump into one another and start their new stories together. To the right is a complete list of our on-going Events and below are the direct boards in which they are held.
Please ensure that your character posts in the specified Event thread first and foremost. If you need any help finding a way into an Event, there is information in the first post of each Event offering ideas, as well as updated versions of in our Broadcast every week, based on the latest story-telling! If you get stuck, please don't hesitate to reach out to a member of the staff team!
Location: Central Plateia > Athenia > Greece
IC Date: Artamisios, 672 BC
Open To: All Players
Closing: 28th August 2021
Ah, the lands of the exotic. The smell of cinnamon and cumin, the warmth of paprika in the air. The soft touch of custom honeys and oils, formed from a lady's most preferred scents. The world of the senses has come to Athenia this day.
As the hot, summer sun beats down upon the Athenian capitol, its rays pass through sheets of orange and red. Garlands of wooden beads, wind-chimes and bones used for psychic readings dance and sway ever so gently in the barely-existent breeze. In truth, it is the people who make such wind, not the clouds. They pass by in a flurry, solo or in packs. They clamber between patrons, squeeze between stalls and follow their noses as they hunt for that perfect scent. Others hurry because they have been separated from loved ones in the crush, moving towards the centre of the plateia where an open fountain gives a semblance of space and fresh air. The water, drawn deep from its well is a welcome sight for many and some sit upon its shallow wall, as if to guard this precious commodity.
If you are one who loves to witness the unusual, who may be drawn into sales of spices and incense, then this is the place for you. Come and join a world of sensual pleasure and exciting tastes, beneath the burning summer sun...
Location: Dikastirio Chamber > Colchis > Greece
IC Date: Posidaios, 672 BC
Open To: All Players
Closing: 4th September 2021
Ah, the finer things in life. What is not to love of rich foods, oaky wine and fruitful wealth abound upon a table top? With no single manor able to contain the number of guests invited, Queen Yanni of Kotas and Princess Tythra of Drakos have opened the Dikastirio hall to the upper echelons of Greece. Here, two long tables have been arranged to be filled with the bottoms of the most powerful men and women in the Realm. Instead of the senatorial matters usually discussed within these walls, the table talk scheduled for this meeting is of a more personal nature. Rumours and gossip regarding romance, conflict, histories and feuds are open for the taking and the prodding. Remember, this is a classy event, filled with the finest of people as well as delicacies but that does not mean threats, demerits and casual rudeness can not be handled prettily and with crafty care...
Location: Illytia > Colchis > Greece
IC Date: Posidaios, 672 BC
Open To: All Players
Closing: 19th June 2021
The winds of time pass. They rise from the coasts of Africa and travel north. Over the meadows of Taengea and across the waters of the Athenia harbours. On they ride upon the air until they break upon the rising mounts of the Kirakles Isles. Here, they riot and they howl. But not so loudly as the people themselves. A nation of war, the provider of iron forges and weaponry to the expanse of all Grecian kingdoms, Colchis was chosen for the perhaps ironic duty of hosting the decadial celebrations of peace.
Ten years ago, the kingdoms of Greece came together to seek resolution. No longer could Colchians afford to be denied trade and supplies from the vast Athenian lands. Taengeans could not defend their wealth and natural beauty without weapons. And the Athenian cycle of currency and trade slowed without the horses and coin to leave the Taengean shores. In truth, battles and skirmishes, tense political arrangements and boycotts across the Aegean Sea benefited no-one. Instead, the Three Kings of these three great nations collected in Taengea and decided upon a Treaty. Athenia, Colchis and Taengea would become allies. Independent under their own rule and law but bound by arrangement and expectation. If one went to war, the others would join. If one suffered natural disaster, the others would send aid.
Over the years, this treaty has rarely come into effect except to cease fire between the nations themselves. Trade and currency have risen, nations have flourished, but rarely have the duties beholden to the treaty bearers ever been tested. A decade is a long time for those with mortal memories but ten years disappear into the ether of long-term histories. This fledgling agreement is still new, still untried. And the people of the Grecian kingdoms will decide its relevance and its success in the years to come.
Location: Isle of Serenn > Taengea > Greece
IC Date: Posidaios, 672 BC
Open To: All Players
Closing: 1st August 2021
The Dionysa is a single moment in the year when women are permitted the opportunity of liberation. From their households, from their duties and from the typical roles and responsibilities of their gender. Women of this era would not consider themselves restrained or caged by their sex; for they are as defined by their biology as their male counterparts are. Where women must tend the homes, the men must fight in war. Where women may not participate in Senatorial meets, men may not have a say in the education of their children. Each is a side of a coin that facilitates an effective and fruitful society. And yet, there is curiosity. There is forever interest in that which is not deemed for ourselves. In the Dionysa, a woman is given a single day and night to behave in a manner befitting men. For a short period, they can operate only as male members of their society would normally be allowed. Weaponry, drunkenness, leud behaviour... It is all accepted in the sun and moon cycle of the Dionysa.
During the day, it is expected that the women may dance wild, drink wine, shout like banshees and even eat the raw meat of animals hunted by their own hand. They may engage in the frenzy of the hunt, wear weapons and no longer care for their feminine appearance. By night, the habits of the body are semi-accepted. Sexual pleasure or simply the ability to be outside of the household after dark without question, reigns supreme, hidden beneath the dusky skies. At night, bonfires are set along the shoreline of the capital, where women uninterested in the company of naked bodies may dance and sing. Clothing is always optional during the Dionysa...
Location: Mikaelidas Palati > Taengea > Greece
IC Date: Teleos, 677 BC
Open To: All Players
Closing: 4th September 2021
Birthdays are an event to be celebrated. Even in ancient times did the people of Greece seek to celebrate the day of their birth. And none such celebrations should outshine that of the Queen's. Queen Elise is hosting a festivities for the anniversary of her birth within the Mikaelidas Palati. For some - her nearest and dearest - this event is a chance to pass on favoured gifts to ward off evil spirits (for they come for you on such a day each year otherwise) and bid congratulations to th Queen. For those of lower standing or more detached from the workings of the royal family, it is an opportunity to see inside the palace, to experience the majesty of such a hall and gardens and to gorge oneself on free wine and the finest of foods. And yet, we pray, be cautious... For someone has seen fit to spike the punch at this event. Should you drink from your goblet too deeply you will find yourself far more intoxicated than you had ever intended. Let us all dive for cover as the tongues start to wag and the elegant individuals of the Taengean Court begin to lose their faculties one by one...
Current Activity Level: Active
A kingdom of politics, clever words and haughty adherance to law, order and significance of birth, Athenia is a kingdom of strict etiquette and limited displays of public feeling. The largest of the Grecian kingdoms with the highest population, Athenia is located in mainland Europe where skirmishes on the northern and western borders keep their military busy on occasion and the two large harbours on its coastline keep the kingdom rich in trade and food. Mostly self-sufficient, Athenia is a powerhouse of arrogance in the Grecian waters.
The future of the Athenian monarchy hangs upon the scales of politics. Upon one side rises King Minas. A fair and kind ruler, respected and admired by those approving of his family's rise to power or not, Minas's judgment has held sway in the Senate for nearly forty years. Now, he turns his eye to an alteration in law that could see the entire history of his lands turned upon its head. A single concession towards females of the royal line, Minas champions a law that will place purity of blood over biological sex and has been holding meetings with key members of the Senate to discuss the proposal. With the king's ailing health, however, these discussions have become more than theoretical and the Senate await whether Minas will live long enough to bring the proposal to the dikastirio. In its absence, the crown is ready to fall to Alehandros of Antonis, a man who has made no secret of his intention to abdicate. Lord Elias becomes the true heir in his stead but the philandering and immoral son of the Stravos house is well liked by all the women of the Court and not so much their male counterparts. Yet, his status as a royal male makes him tradition's choice to rule...
With celebrates for the last decade of peace concluded in the Colchian shores to the north, the upper echelons of Athenia return to their homeland in preparation for the Festival of the Senses. Traders and merchants from all over the continent have collected in Athenia's royal city to peddle their wares and send the stoic and dignified people into raptures over their exotic tastes and smells. From seasonings for food to seductive incense, from oils and tonics to herbal medicines, anything that can be ground, powdered, sprinkled or lathered can be found amidst the market stalls. Come one, come all and breathe in the decadence of the Spice Road; culture and exploration await you.
The royal palace is one of the most impressive structures in the city. With towering columns, grand hallways and expensive cloth draped over every wall and floor, the royal home leaves nothing to be desired in its luxury. The palace holds the residential quarters of the current monarch, his official spouse and their immediate family. Occasionally other relatives will be allowed to live within the royal walls at the monarch's discretion - this is most often true of young females in the family who have no male guardian available. Politicians from the Senate will often visit the king or queen at the palace but not official laws or decisions can be passed in the building - these must be declared in the Senate to be legal.
The Temple of the Gods is a sacred place for pray, reflection and offerings. The clergy templeman who look after the temple live in a small residential wing, each with their own private room consisting only of a bed, a nightstand and an epitaph of their preferred deity. The rest of the temple is open to the public, its impressive columns, halls and statues designed to be stared upon with awe and fear.
The Athenian capital's most impressive structure, barring the royal palace, and its oldest by several generations, the Naos of Athena is the grandest temple in the Athenian kingdom, paying homage to their patron goddess. In classic ancient Grecian style, the temple is a large square, comprised around its edges of towering columns. A triangular display above its front gates offers the story of the creation of Athena, from the head of the great Zeus. Inside, the building is a single open space, embodying the goddesses' belief in honesty, justice and the lack of deception or hidden secrets. Along the left and right hand walls are marble statues, the height of a man, and representative of each God of Olympus, paying tribute to them as Athena's counterparts, while the likeness of the Goddess of Wisdom herself stands twice as tall and in bronze at the far end. Ledges run the entire circumference of the temple, open to gifts and tributes to any and all Gods, while the far back wall, either side of the Athena statue, offers two such shelves - one at waist height and the other at shoulder, in order to support the additional gifts given to the Goddess' who claims possession of such a grand structure.
The Inner Circle is the rich central sphere of the city. In the center, is the royal palace, and around it are the homes of the wealthy and important members of Athenian society. This is likely to include, the other royal families (those who are not currently on the throne), the noble families, the families of the senators and courtiers, and anyone rich enough to own a property in the richest part of town.
The dikastírio is the Senate of Athenia. It includes the male monarch of each of the noble families (some of which have royal blood, and some of which do not) as well as the chief politicians of the realm. It is here that decisions in law, trade and war are discussed in an open forum between the senators and the royal monarchs.
The Athenian university is considered to be the best education system in the kingdom. With professors from all of the world and a large financial budget from the current king, it affords some of the greatest learning that you can receive in the ancient world. It holds the biggest library in the kingdom and offers education to any man, and any married noble woman, who can afford the tuition fees.
The central square is a public stage for events, announcements and open punishments or executions. When not in use for an important ceremony, the square functions as a place for the wealthy to congregate and gossip.
The homes of those who live in the Outer City range in size and smoothness of construction but nearly all of them are crafted from stone and square in shape. A few have second storeys, though most are on a single level and some of those in the poorest areas have constructed wooden extensions to bridge the gaps between each building, attempting to make the properties slightly larger to accommodate a growing population. These wooden constructs are also diverse in the quality of workmanship and are sometimes used as additional storage or rooms to the homes they are built onto the side of or are homes in their own right; two foot by four foot spaces in which the poorest souls live, away from the havoc or rain of the outside world...
Those who don't shop at the market may deal directly with traders they prefer. The shops and trader posts that are owned by the merchants and Athenia are all located down one main street. Here, the wealthier patron can look into shop windows and purchase on demand rather than battle the crowds at the local market.
The agorá is the market. Here, people of the lower classes or the servants of the noble families will trade and purchase goods from the countryside or those imported in from the other realms. A lot of local traders set up their stalls at the agorá most days of the week, but on a sunday the market is full to bursting with sellers and buyers, making it hot and sticky work just getting through the crowds. On quieter days, singers and dancers entertain the shoppers for a coin or two.
An old temple rarely used anymore, the temple dedicated to the Titaness Themis used to be the centre of the original city of Athenia. Her role as custodian of legal order and justice helped to form the basis of morals for the Athenian people.
The arena, set into the center of an entertainment colosseum is used for many purposes. Sometimes the sandy floor will be graced by performers and artisans, sometimes by gladiators and combatants. Sometimes chariots race up and down its length. The arcus is a place for entertainment of all sorts.
The public baths are open to both genders but have separate areas for men and women. Children generally bathe with their mother's until they are old enough to be considered women in the own right, or old enough to be thought of as men and told to switch to the male bathhouse area. Servants keep the bathhouse stocked with towels and soaking oils.
Home to the headquarters of the Athenian Guard, the Barracks is a building set atop and astride the city prison. It has a separate out-building as an armoury to the Guard and the entrance to the jail below ground is kept guarded at all hours of the day, despite its entrance being directly in the centre of the Guard House's courtyard. The barracks also holds the basic living quarters for all guards who do not have a personal home in the city. Part of their wages is deducted for bed and board if they decide to live at the Headquarters.
Athenia's capital city of the same name stands on the precipice of an impressive cliff face, overlooking the crescent ship harbour below. Post here if your topic does not belong to any of the following locations.
The land of Ire (as the territories of Athenia are collectively known) is a large piece of the mainland, that stretches out as three distinct fingers into the Aegean sea, creating the two main harbours of Athenia, plus the southern most coast. In land, Athenia stretches out into Europe, encapsulating its royal provincial lands.
The Outer Lands, as they are known, are the less managed and abandoned areas of borderlands shared between Athenia and their neighbours to the north and west and into mainland Europe. These areas lie beyond the borders of the official Athenian provinces and are often home to travellers or the homeless - or to the skirmish battles between Athenia and the testing forces of Europe.
Current Activity Level: Very Active
Colchis is a land that is as harsh and blunt as its people. But it is also a land of honesty. Ruled by a royal family who, across the three Greek nations, is most secure in its own power and the loyalty of their peerage, the kingdom of Colchis is smaller than its neighbours but hard as rock in their determined place in the world. Carved from the very cragged surface they live upon, its cities and towns are set into the Kirakles Isles, the mountainous formations in the north of the Aegean sea that possess gold and fine minerals within their belly. Highly covetted as a source of great wealth but difficult to invade with treacherous seas, rocky coastlines and only a few safe harbours with mountainous treks to the nearest cities, Colchis is a fortress in and of itself. Skilled in metal ore work and talented weapon-smiths, the Colchians are a direct and stoic race of people, happy to work for hours on end for the sense of completion and perfection in their work. The weapons they build go to other kingdoms as one of their main exports but also to equip their own men who fight almost constantly on the northern mainland, in order to keep barbarians and savages away from a border only a short ship ride away from their homes.
Whilst war and battle continue to rage in the Northern Lands, however, other political and economic fluctuations keep the waters of the Kirakles Isles flowing with trade and visitation. The ceremonies of the Gods and the seasons pass and the second son of King Tython and Queen Yanni operates as head of state in the absence of his fighting father and brother. The provinces are settled, the mountainous regions of the lands not yet fallen into barbaric winters and the uncommon warmth of summer has set the few meadows and rustic fields of Colchis aglow.
For now, the Colchian people are about to turn to ideas of peace over war, kindness over brutality and exchange over conquest. In honour of the peace treaty, forged between the Grecian kingdoms some ten years ago, the Kirakles Isles are playing host to celebrations of amnesty. All three kings of the Grecian lands will be in attendance, as well as representatives of nearly every royal house in the realm, making this event one not to be missed. Merchants, traders, social climbers and commoners alike flock to the Colchian capital of Midas and then to the provincial land of Illytia, where the White Temple will be playing host to King Tython's main festivities. Come one, come all, and celebrate with the people of Greece, the last decade of peace.
The location of many a fight or deadly scuffle, this discussion chamber, also known as Great Hall of Midas, is used only for meetings held by the current royal family. Designed to be a forum for thought and opinion, the chamber has gradually become a room in which mental and intellectual warfare is played out. Unlike other kingdoms, Midas has no royal palace and, instead, uses the Great Hall for all courtly/royal functions, while the current ruling family of Colchis remains living in their family home.
The very origin of the city of Midas, the capital of Colchis was begun as a temple to the Gods. Carved deep into the mountain, the Naós Cavern has separated into specific temples for several of the major Olympian Gods. While other temples are situated around Greece, the ones held within the Hall of the Gods are always considered the most divine and the closest one can get to their preferred immortal.
The upper levels of the city are home to those who can afford it. As the weather is monsoon-like for nearly half the year and rain water runs downhill, the upper levels are often clean, crisp and full of beautiful architecture designed to keep the wind at bay.
The trade off for inhospitable weather and a city perched on the edge of a cliffside chasm are the hot springs to be found in the mid-levels of the city. Used by both the high and low classes (though they are privately closed when the king wishes it) the hot springs are a relaxing and effective means of cleanliness and many people travel to Midas in order to experience the reported beautifying qualities of the hot spring mud.
One of the few surfaces of Midas that is on a steady level, the plateía operates as both the central square and the city's marketplace. Official functions are always prepared and announced ahead of time, causing the market to close whenever an execution or ceremony is to be performed for the masses.
Colchians are skilled weapon makers and leather producers. The merchants are worldly-wise and are intelligent traders with foreign suppliers and shippers. There are many blacksmiths in Midas because of the wind current for steeping fires and it is common knowledge that nearly every official royal sword or armour in the nearby kingdoms was made in Colchis.
The lower levels of Midas are built sturdy and strong but almost on top of each other. A maze of homes, roads, alleys and walls, the lower city is a labyrinth when not familiar to the walker. This area is mostly home to the workers of the mines or holds slave and servant houses, owned by the noble families who own the people within.
A long entrenchment between multiple faces of rock, the harbour of the city of Midas is far below its capitol. Either a long winding road leads up to the city, or passages into the mines beneath the settlement can be found in the cliff face. Either way this harbour is a safe haven from the winds and rain of the Aegean and the biggest import and export location in the kingdom of Colchis.
Colchis's biggest export is metal and precious ore. In the mines, slaves and free men work side by side to remove the bronze, silver, gold and iron from the land. Skilled mathematicians and designers are on constant watch in the mines to ensure that no-one digs too far towards the sea or in a manner that would weaken the city above.
The Kirakles isles are rocky and occasionally unstable. With only small areas of open land suitable for arable farming, much of its livestock is lamb, mutton and goat, that can be easily farmed and reared on rocky hillsides. The provinces are small but densely and efficiently utilised.
Colchis is comprised of five islands: Kos, Milos, Samos and the pair known as the Naxos isles. These are collectively termed the Kirakles islands. If your thread does not specifically belong in a province or is out at sea near one of the following isles, post it in the appropriate sub-board.
Current Activity Level: Active
Taengea is a place of life and love (and a little too much of both). Many neighbouring kingdoms believe these lands of wine and fertility to be hedonistic and irresponsible. This, however, is an erroneous judgement from afar. The Taengeans work as hard as they play, believing in the importance of duty but also that the Gods gave them such beautiful lands as to be luxuriated in. Taengeans are known to be overtly friendly, very hospitable and break the personal touch boundary a little more than other Grecian cultures are comfortable with. They are a vibrant, chatty people who thrive on gossip and money. The political structure of Taengea is one of the most corrupt in Greece but with blackmail, extortion comes an excessive economic system. Holding the largest treasury in Greece and the secrets to the breeding of the finest equestrian stock, Taengea might not be the largest of the three Grecian kingdoms but it holds its own in its specific areas of talent.
The kingdom of Taengea currently lives in tranquility. Or so it seems upon the surface. A kingdom ruled, at the best of times, through coin and sway is forever sway to the seedy underbelly of profiteers. Now, key members of the Senate have been receiving mysterious notes from an unknown entity who identifies himself as the 'Tax Man'. But it is not in money that he solely deals. The Tax Man has issued warnings to specific members of the upper echelons of society... make the transactions and the senatorial decisions he demands or see your secrets spread to those you least wish to be in the know...
For the rest of the Taengea populace, there is much to discuss! With King Zenon's age and Zacharias' maturity, it is rumoured that a new king will be assigned before the passing of the current! If gossip is to be believed, King Zenon will be making his mark on history by abdicating a throne he has held for many decades, passing it on to his more youthful son. Some claim that these rumours are pure fallacy, others argue that the king will only be willing to do so when his eldest son produces an heir of his own. Either way, romantic interest in the Crown Prince and his siblings has never been higher. For who would not want to be a prince or princess of the picturesque Taengean lands?
The palace of Vasiliádon is the crowning jewel of an already beautiful city. Taking advantage of the smooth land of the island, the palace occupies a huge square foot area, with shallow pools and columned promenades in white marble. Against the temperate and balmy blue sky, it really is a palace of dreams, and is home to the currently ruling noble family.
Instead of a huge, stuffy hall in which to negotiate, the politicians of Vasiliádon prefer to practice their debate and bluster in an open arena forum. The structure sits in the centre of a long spiral pathway. The creator argued that his design was deliberate - in order to give the men plenty of time to consider their points and remove all emotion from their arguments, before arriving at the Arcus itself.
Home to the wealthier and more luxurious residences in Vasiliádon, the southern quarter of the inner circle of the city is home to the royal and noble families, close to the sea and in view of beautiful sunsets dipping below the horizon.
Music and the arts are incredibly important to the Taengeans and, as such, their capital holds the greatest music and arts school in the known realms. Located in the wealthier area of the capital city, the school is exclusive and only open to those who can pay a high tuition for the privilege of attending.
No one knows how to throw a party like a Taengean and in thanks for their vineyards and their sweet fruit, the Taengean's make a point to worship and celebrate the God of Wine. An annual festival is held in Vasiliádon for the express purpose of celebrating the God and the temple is decorated with vines of ivy every harvest.
One cannot live in Vasiliádon without worshipping the Goddess of Love and Beauty. The noble houses of Taengea seem, in recent generations to have a propensity for producing beautiful women and many believe this to be due to the blessing of the goddess.
Known for their love of music, the Taengeans are generous in their donations and gifts to the God of Apollo, including the creation of a large structure, deliberately built facing the east so that the rising sun might illuminate the jewels and crushed glass used to emphasise the sculptures and decor of the temple.
Open at all times of day for slave-trades, performances and musicians, the central square of the capital is more a central hub of gossip than anything else and operates as a place for courtiers and laymen to mingle and chatter outside of official constraints.
Home to the less wealthy of the city, the residences occupy the northern area of the city, further away from the pretty sea and closer to the fields in which most of the occupants work. The houses are pretty and robust but the amenities are something to be desired and it is a long daily walk to their workplaces out in the countryside.
The public baths are divided by gender but also have private rooms for the more wealthy who are interested in further privacy. The eunuchs and slaves who man the baths are also trained in massage and skin treatments to those who pay. All proceeds go to the owner of the baths - the Leventi family.
The Order are a private military group that are loyal only to the current monarch of Taengea. They cannot be bought or ordered by any other - no matter their status of nobility - and it is against the code of the Order to take on independent military work. The Order is a guild of men who believe in a brotherhood and unity in honour and serve with their lives.
The port of Vasiliádon is small compared to other nations in the Greek isles. Built as part of the capitol city the port operates efficiently and with high intensity intervals of ships docking and then being transferred back out to sea to be anchored off shore. The crew, dock workers and sailors who work in this area are all fast and efficient workers, making the most out of the limited docking space. The advantage to comes with such limits, however, is the close proximity to the immediate streets and stalls, allowing all transport and trade to happen quickly and cheaply.
On the outskirts of the city is the circus - the arena of champions. Chariot races are famous and the horses who win them even more so - if anyone wants to gamble or fight in the greatest race of their life - they come to the Vasiliádon Circus.
The Taengean lands are vast, green and fertile. Known to be incredibly beautiful - especially in the summer months - and always seen to be coated in arable crop growth or animal herds, the Taengean world is bright and vibrant. The provinces of Taengea are separated onto three main isles with turquoise waters between.
Serenn, Emae, Macendia. The three Taengean isles collectively are the ruled kingdom of Taengea. Serenn is the name given to the largest landmass and includes the capitol and provinces owned by a multitude of families. Esme is a piece of land that supports several of the Dimitrou provinces and is mostly forest, and Macendia is a singular province in the Leventi name, run by its baron Georgios of Leventi and famous for its rolling hills and beautiful landscapes.
The Red Sea is a tropical one and offers wildlife and coral that many are able to sell for a high price if able to be caught or fished from its waters. Unlike the Nike it is a saltwater inlet and splits most of Egypt from the lands to the East.
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