We have a unique character system on Aeipathy, designed to ensure that all players are matched with the right characters and get to write at their own speed. Each character has a
type (be they Canon, Original or Wanted). And all characters have a
status (Major, Minor or Legacy). We also have mystery accounts for our
Gods players and the
Mortal Personas that they take on when roleplaying in our fictional world with the rest of the character roster.
Character Types
Canons
Originals
Wanteds
Different character types come with different levels of pre-determined information. Some have character expectations, relationships and plots already in place. Others are open and more flexible. All writers have different preferences on how proactive they want to be when seeking plots and creating new characters, so our canon, original and wanted types cater to different needs.
Character Statuses
Major
Minor
Legacy
We at Aeipathy also know that everyone writes differently. Some are inspired by large-scale, detailed plots that require daily posting. Others like a more relaxed to and fro, with stories less involved in global plot and more fully under their own control. To that end, we have a diverse character system that supports different members with their preferred style of fun! Different allocations tell the staff team and other members just how active you intend to be and what issues might arise if you need to place a character on hiatus. Character statuses can be changed at any time. If uncertain of which your character should call into, we recommend choosing 'major' as your default. Better to be offered more plots than necessary and drop your character to 'minor' if you need to than be left without enough stories when you want to be musing on forward.
Canon Characters
Canon characters are usually
Major characters though can occasionally be considered for
Minor status. If they die during the canon storyline, they may also become
Legacy characters.
Canons are characters pre-made by our staff team at the inception of a new land or realm. Whilst new canons
may be added to a kingdom further down the line, this is rare and generally our canons are here to stay without removal or addition. Most canons are 'Major' characters because they and their families are built into the global plots of their lands. They are usually of noble or royal standing and have positions of influence over citizens in their kingdoms. As such, if a canon player becomes inactive, it can cause hold-ups and issues for other peoples' stories. They are therefore almost always categorised as 'Majors'. Canon characters are also usually
global plot sensitive meaning that their lives / plots will be impacted by any changes in their realm's global stories. This benefits how easy they are
to integrate into the roleplay, with pre-made connections and in-progress drama they can immediately jump into. Canon characters are often a great choice for members
starting out with us and looking for an easy way into their first threads.
Canons have several elements of their build
already in place. These details cannot be altered and must be incorporated into the creation of the character:
» Predetermined families and connections.
» Heritage history and House backstories.
» Basic personalities.
» Current obstacles / personal plots.
» Established face claims.*
* Face claims are open to discussion with
our staff team. However, great effort has gone into creating canons with face claims that bear
resemblance to their familial relations. Any suggested alternatives will be carefully veted.
Whilst these details are already confirmed for canons, their use and incorporation is open to
creative flair / invention. For example, if a canon character blurb states that they are currently cheating on their spouse, the writer will need to include this fact in their history. It cannot be changed.
Why they are cheating, however, (if not specified in the blurb) is up to the writer. Are they commiting adultery because they have a secret gay lover? Are they being blackmailed into commiting the adultery in the first place? Do they hate their partner and loathe the vows of marriage? Do they mistakenly believe their spouse cheated on them first and this is a revenge tactic? Whilst the facts must remain, the interpretation of them is open to creative license.
Canon Characters
Pros
» Immediate integration.
» Pre-made stories.
» Relations potentially in play.
» Upper social roles.
» Global plot significance.
» Already partially made. | Cons
» Certain unchangeable elements.
» Almost always 'Majors'.
» Global plot sensitive.
» Potential wait for relations to be claimed. |
We recommend canon characters to
» Anyone creating their first character on Aeipathy.
» Anyone looking to play a Major character.
» Roleplayers who may be nervous of reaching out for plots or developing them from scratch.
Original Characters
Original characters can be either
Major or
Minor characters: creator's choice. If they are killed in-game and their creator wants to continue writing their pre-death story in past threads, they become
Legacy characters.
Original characters come solely from the imagination of their specific creators. Members may discuss their ideas for new original characters and plan to have them attached to pre-existing creations but, generally, original characters are
unconnected to current characters and storylines, until they are in play or at least under development. As our canons occupy the higher echelons of society, original characters are normally
not royal. They can sometimes be nobility and are generally lower. This, however, does not hinder upper-society roleplaying. Original characters may not be able to hold positions of high class but they can always possess wealth, connections and other
means of access into Court, or even the Senate. Original characters, therefore, have the benefit of high society plots without the in-built expectation of their presence in global plots or IC Events. Unlike our canons, which have pre-determined storylines ready to go, originals take a little extra work to integrate into our on-going world. They are more than welcome and our member base are always open to additions; it just takes a little
proactive creativity to see them hit the ground running.
Our general advice to anyone considering an original character is to check the canon and wanted ads in our
Compendium first. As our canons and wanteds come with lots of flexibility, things work best if we can match a new player's original idea with a similar canon / wanted ad: two birds, one stone! If there's truly no character that could be assimilated with your vision for an original, creating a brand new character is always a welcome option.
Original Characters
Pros
» Complete creative freedom.
» Can be either 'Minor' or 'Major'.
» Less global plot sensitive. | Cons
» Unlikely to be royal / noble born.
» More challenging integration. |
We Recommend Original Characters to
» Anyone looking to play a Minor character.
» Anyone wanting to play a character from outside our lands.
» More confident roleplayers happy to champion fresh plots.
Wanted Characters
Wanted characters are pre-made original characters, requested by our community. Like original characters they can hold
Major or
Minor status; as agreed between requester and creator. They may also be currently deceased characters, if a member of the community is requesting an old relation for past roleplay threads, making them
Legacy characters.
Wanted characters are not canons because they are
not part of the lore of their lands or made by our staff team (therefore they
must be originals, technically) but they have several canon-like features. Ergo, they occupy a space in the middle and deserve their own term: 'wanteds'. These canon-like features may include:
» Predetermined families and connections.
» Heritage history and House backstories.
» Basic personality.
» Current obstacles / personal plots.
» Established face claim.
» How involved the character is in current global plots.
There are three ways a Wanted character can come into being:
OneA member can
directly request a wanted ad. This could be the spouse, partner, enemy, friend or have any connection at all to their own creation. These ads usually only have this one relationship pre-determined and can range from very specific character criteria to an otherwise blank slate.
TwoWhen a member creates a
World Contribution like a new noble family or a faction, a
group of wanted ads is made to flesh out that family or faction. These ads usually have more relationships already in-play as well as a home, guild or some other grounding in the roleplay world. As they are created as a group with a less determined purpose, they are often as open to interpretation as our canon characters.
ThreeIf a member leaves Aeipathy, dropping an original character from play, our staff team work to tie up their stories with the other, still in-play, characters. Sometimes an original character is so
integral to the plots of others that the staff team will create a wanted ad, requesting that another player take on the role. These wanted ads have the best means of integration, with plots and stories already begun but they are also usually the most strict on how the character is recreated (as it must fit with past story-telling).
Whilst some details are already confirmed for wanteds, like with canons, the incorporation of those details is open to
creative flair / invention. Whilst the facts (including past threads and story-telling) must remain, creative license can be applied when interpreting how to move
forward with the character's creation (or recreation).
Wanted Characters
Pros
» Relations potentially in play.
» Immediate plotting.
» Can be either 'Minor' or 'Major'.
» Already partially made.
» Good balance of pre-integration vs. creative freedom. | Cons
» Certain unchangeable elements.
» Unlikely to be royal born.
» Research into past threads may be necessary. |
We recommend wanted characters to
» Anyone looking to play a Minor character.
» Anyone looking to play a Major character.
» Anyone creating their first character on Aeipathy.
» Roleplayers confident in continuing already-started stories.
» Roleplayers who may be nervous of reaching out for plots or developing them from scratch.
Major Characters
The terms 'Major' and 'Minor' do not apply to how important a character is to our IC world or to our community. All of our characters are equally beloved and significant to us. Instead, these terms are used to indicate how significant a character's
absence from the roleplay would be. I.e. how difficult it would be for
other characters if the creator of
this one suddenly became inactive.
'Major' characters are not solely characters with IC class or authority. A king, for example, would be classified as a 'major' character due to his significance to plotting. But not all 'major' characters must be kings. An orphaned slave of a blacksmith can easily be a 'Major' if they are actively engaging with other characters. A king, bedridden by sickness and hardly able to leave his chambers, on the other hand, might actually be able to be relegated to 'Minor', should their creator wish it. Most
canons and most players'
primary characters (regardless of whether they are canons, originals or wanteds), are 'Majors'.
Think of 'Major' characters as a
roleplaying default. Most sites will expect all characters to be getting in on the main plots, exploring their world to the extent of their abilities and finding new plots on a fairly regular basis. If you have joined Aeipathy with this experience of roleplay and are eager to get a character going, 'Major' is the classification for your character. A 'major' character is:
Aware of Global Plotlines
This does not mean your character has to be involved in every major plot development on the site. You can partake in the ones most relevant to your character. But, it will be expected that you are open to having your character
brought into global stories where relevant to their background or connections.
Access to Global Plotlines
It is one thing to be aware of the storylines going on in our IC world but 'Major' characters must also have
access to them in some way. It might be as slight as living in the same city as a large political upheaval or being a part of an army unit whilst your kingdom is at war. It does not have to place your character dead centre. But, a hermit who lives in the mountains, alone, cannot and should not be given 'Major' status as they will not be able to be as involved as the status requires.
Open to New Stories
Again, you have the control over what stories your character does and does not partake in but a 'Major' character is played by someone
eager to post. Ergo, other players should feel comfortable approaching you about new ideas for threads and plots.
Expected to Follow Standard Activity Rules
Our
Activity System is as versatile as our characters. We understand that different levels of engagement means different levels of appropriate activity. All 'Major' characters will be expected to follow the standard activity rules listed in our systems page. In general, this involves an approximate
4-8 posts per month or
1-2 posts per week, but please check our systems page for full information as our system is more complex / adaptable than this and includes thread wait times and other variables.
Minor Characters
The terms 'Major' and 'Minor' do not apply to how important a character is to our IC world or to our community. All of our characters are equally beloved and significant to us. Instead, these terms are used to indicate how significant a character's
absence from the roleplay would be. I.e. how difficult it would be for
other characters if the creator of
this one suddenly became inactive.
'Minor' characters often play supporting or estranged roles in our story. They might be a pirate who spends most of their time at sea. They might be a prisoner whose story pops up and becomes significant only when others visit their cell. They may be a traveller who mysteriously disappears for long stretches of time and is thought to be some kind of mythical prophet. Characters that are difficult to write with regular consistency, yet high levels of activity when they
are around, are classified as 'Minor'. Playing a 'Minor' character allows members to play within global plots without feeling the pressure of long-term importance. It also stops the writers of these kinds of characters being hounded for unnecessary posts simply to satisfy activity checks / rules. Many
originals are 'Minor' characters.
'Minor' characters are not unimportant on Aeipathy. They are
just as significant to us as our 'Major's. This classification of character is simply a tool that allows players a) to recognise when a character might not be as active as others and b) to not have to force posts / stories from characters whose lack of posts isn't currently an issue.
Open to Global Plotlines
If your character is registered as 'Minor', global plots will not be written around them. On the other hand, if we have a turn in the global plot that might require (for example) a pirate, and your character is just such a person, our staff team may approach you to
suggest your involvement in the plot, if you wish to be involved.
Open to New Stories
Classifying your character as 'Minor' may decrease the number of plot offers or ideas that come your way, as people will not wish to overwhelm. You have the control over which stories your character does and does not partake in but it is still expected that your character will be involved in
some of them.
Open to New People
Whilst our integration expectations are not as high for 'Minor' characters, we do not encourage two players only ever writing with one another. We do not like cliques on Aeipathy and while we will never force a member to write more than they are comfortable with, we are
excited to write with you. Not hide you in a corner.
Follow 'Minor' Activity Rules
Our
Activity System is as versatile as our characters. We understand that different levels of engagement means different levels of appropriate activity. All 'Minor' characters will be expected to follow the specifically altered 'Minor Characters' activity rules listed in our systems page. In general, this involves an approximate
1-3 posts per month, but please check our systems page for full information as our system is more complex/adaptable than this and includes thread wait times and other variables.
Legacy Characters
One of Aeipathy's unique features is to ability to play dead characters. Not in the afterlife, or as zombies, but in a timeframe prior to their death.
'Legacy' characters are those listed in the census section of our
Compendium as no longer alive in current roleplay. Characters in the census who are alive will either by open wanteds / canons or accepted characters. The rest are 'Legacies'. To play a 'Legacy', a member creates an account in the same way as any other living character. From a player's perspective, the creation process and writing all happens in exactly the same way. We do not roleplay our past in a separate place. 'Legacy' characters and their storylines are roleplayed on our main boards right alongside all other stories. Our
thread descriptions list the month and year of the thread you are writing, so that we know the story is historical. 'Legacy' characters must:
Be Dead
Currently living characters can roleplay within their own history at any point. This does not make them 'Legacy' characters. A 'Legacy' character
must be dead in the current global year. If you are roleplaying a living character in current time and they are killed, they would
become a 'Legacy' character.
Keep to Canon Lore
Any information in our
Historical Timeline about a 'Legacy' character is
set in stone. However, it is
open to interpretation. If the lore states that your legacy character was convicted of killing someone, they must be convicted of killing them. Whether they actually did or not is open to your creative discretion. Whether they killed them, was convicted and then made a miraculous escape that no-one ever discovered, is up to you. The only golden rule is that history is read as it is written in the lore. Present-day characters cannot be ignorant of something that was obvious. Your character, for example, cannot use greek fire to blow up a temple ten years ago. Our current-day characters are going to notice the difference between a temple left standing and one in rubble. This being said, provided it does not contradict anything already written, details can be added. For example, this blown up temple might be in a lesser known province. You write about it with your 'Legacy' character, our staff team add it to the lore, and oh-look, we can now make an IC event in current time about characters headed to that far-off province to renovate a temple that was destroyed ten years ago and it's not odd that no-one has mentioned it before. Our 'Legacy' stories should help to give detail to our history and inspiration to our current stories. But current stories and the knowledge of those characters should always supersede the past.
Follow 'Legacy' Activity Rules
The least expectant of our activity rules, 'Legacy' characters are held to
no per month or per week posting expectations. But, like with all roleplay, they are expected not to leave threads hanging for months on end. Please check our
Activity System rules to make sure you're familiar with the different variables of 'Legacy' activity expectations.
Changing Statuses
A character status is
versatile. They can be altered from 'Major' to 'Minor' or vice versa. They can even be altered to a 'Legacy' if your character dies in-play, allowing you to continue roleplaying their history without activity expectations. A character status can be changed in one of two ways: staff change or voluntary change.
Staff Changes
If your character is involved in a high activity, significant plot, a staff member may require your character to be temporarily classified as 'Major' (if they were not before). Other than the default decision to change a newly deceased character to a 'Legacy' type, this is the only time a staff member will insist on changing a character type. This is not to be unfair or hold players to too-high standards but a way of ensuring that plots move forward at the right pace for everyone involved. There is no rule against moving your character back down to 'Minor' if you wish, after their part in a plot has reached its end or become less significant.
Voluntary Change
Characters can become more or less involved in stories depending on a players interest, muse or practical posting ability. If you are going through a challenging time in RL, you could (for example) drop your character to a 'Minor' status in order to adjust other peoples' expectations of you and your character. Alternatively, if you are looking for more plots or want staffers to more regularly consider global plots that draw your character in to the drama, you can up your type to 'Major'. When the next twist in current stories comes around, you may find a more obvious place available for your character to be involved.
Moving a character from 'Minor' to 'Major' type classification does not require any confirmation at all. If you want more plots, you just go right ahead, friend and update your profile. However, shifting a canon character down from 'Major' to 'Minor' requires a conversation with a staffer. Please complete the code below and submit to our staff team and they'll be happy to get in touch. If this is a temporary arrangement, there is usually no issue as Aeipathy prides itself on being RL-sensitive and considerate to its members. If this is a permanent / for-the-forseeable-future status change, it may require further discussion. To clarify which changes
require staffer input, please refer to the tables below.
Canon Characters |
From: To: | Major | Minor | Legacy |
Major | | No Requirements | Request Code |
Minor | Request Code | | Request Code |
Legacy | Request Code | Request Code | |
Original Characters |
From: To: | Major | Minor | Legacy |
Major | | No Requirements | Request Code |
Minor | No Requirements | | No Requirements |
Legacy | Inform Staff | No Requirements | |
» If it states
'No Requirements', change away - no need to alert anyone!
» If it states
'Inform Staff' simply
message our staff team on the site or on
Discord to alert us of the change. No permission required - we just like to stay informed.
» If the change of type states
'Request Code' please complete the below code and
submit it to the staff team.
[u]Character Status Change - Request[/u]
[b]Character's Name:[/b] Self-explanatory.
[b]Player's Name:[/b] Self-explanatory.
[b]Previous Status:[/b] Self-explanatory.
[b]New Status:[/b] Self-explanatory.
[b]Reason for Change:[/b] Please explain to us why this character status change is necessary. We will endeavour to be as sensitive to your needs, as well as the needs of other players and their stories, when considering approval.
Changing Statuses and our Activity System
Please be aware that it is considered bad form to alter your character's 'status' just before or around the end of the month in order to
avoid activity penalisation. All profile changes are tracked in our admin panel. At the point of our monthly activity sweep, your character will be 'classified' as whichever 'status' they have spent the
most time being for the past month. E.g. if your character has been a 'Major' character for twenty-eight days of the last thirty and is now a 'Minor' character, they will be held to 'Major' character activity requirements, as this is the status they held the longest. Their new 'Minor' status will be taken into consideration in the
next sweep.
Ghostwriting
At Aeipathy, we tell a single, complex story collectively. This means that, if a character is dropped or discontinued, threads and stories can grind to a halt. Canon characters are particularly entangled together so, if a relative is not yet or no longer in-play, some stories become more challenging. To avoid these issues, Aeipathy has a
ghost-writing feature.
Ghost-writing is the creation of a post, written as if you are the creator of the character. A ghost-written post is made using their normal character account, then re-skinned to look like that character, using the ghost icon at the bottom of the post.
The story can then continue thanks to the ghost-written character's temporary presence in the thread. Players have the ability to ghost-write any characters within their own canon family.
Ghost-Writing Rules
OneIt is not permissible to ghost-write an in-play character.
TwoAll ghost-writing must be authorised by our staff team.
ThreeGhost-writing is a 'final resort' feature, when there is no other way to continue a story or thread.
Gods and Deities
On Aeipathy,
Gods are playable characters. Whilst ninty-nine percent of our story-telling is set in the mortal world with our human characters, Gods are used for story prompts and deliberate drama-provocation as and when needed. The players of these characters are secret within our community.
Gods roleplay like normal characters in our other-world boards, out of sight of normal players. Their posts in the mortal world are limited to
Divine Curveballs and roleplaying in the form of
Mortal Personas (see below).
To add an additional element of fun - only staff members know who play our Gods. The applications for God characters are
anonymous and when a God is selected from the applicants they are added to a secret God chat on our
Discord and given access to the appropriate God realm boards. They are forbidden from allowing others to know that they play Gods and they are unable to discuss their divinity or anything that might hint at insider knowledge in general chat spaces. This means that no-one is aware which of the original characters on the site are actually Mortal Personas (because no-one knows who plays the Gods) and means that, when your character is interacting with an original character, they may or may not be pleasing or angering a God...
Creating a God
Due to the Gods needing to create
Mortal Personas within the world of characters we already have, our way of recruiting new Gods is very specific. Firstly, we're required to have enough members. We have one God character per ten members on our
Discord (e.g. 50 Members = 5 Gods). We also require this same ratio between original characters and God characters. One God, per ten original characters. God applications are opened per land and these original character numbers must be met in that specific land. The doors are not opened for God Applications until
both ratios are met. Announcements are made both on-site and in community server when applications are opened.
Divine Curveballs
Here at Aeipathy, we have a system in place in which our staff throw Curveballs at characters, events, plots - you name it! Basically, if a story or character is needing something more to do, or a communal Event needs a new direction, a Curveball is thrown their way. This Curveball is immediately applied.
For the divine, Curveballs can be thrown at communal Events and Stories or personal rp threads whenever and however that God chooses. Provided that the Curveball is within that God's
specific ballpark (water-based for Poseidon, for example) and is cast with a reason behind it, all Curveballs are permitted. Gods are permitted
one Divine Curveball per IC month and all Divine Curveballs are
authorised by our staff team prior to posting.
Please note that, from a character perspective, these Curveballs will be seen as freak accidents or changes. It is down to individual characters and their own personal religious beliefs whether they believe these shifts or changes to be attributable to a particular God, or to the Gods at all. OOC-wise, our players are always aware if a God has thrown a spanner into the works.
Blessings and Curses
Each of our God characters has the ability to
Bless and
Curse human characters. These Blessings and Curses can be creative in any way the God's writer sees fit but must be
appropriate in severity to the affront or honouring that the character enacted for the God. I.e. their insult or worship of the God must stand out in some way and be in IC writing on the site to avoid favouritism. All blessings and curses can be whatever the God writer wishes but must be able to be
explained in some way within the real world. I.e. they could be someone who's charm never fails or who is lucky in their cunning ploys... but they can't shoot fireballs from their hands. Those who are "Touched by the Gods" must be able to have their "abilities" both believed, and disregarded, by believers and nonbelievers alike. Our blessings and curses list can be found in the census page of our
Compendium.
God writers have one God account (for roleplaying in the Godly realm) and may have up to two Mortal Personas in play at one time. Across these three accounts
every 100 posts = one Blessing and one Curse. Gods can enact these whenever they like, using them straight away or saving them up for when another character offends or pleases them.
Working It Out
Here at Aeipathy, we think that this additional level of game-play and story manipulation is an exciting and interesting dynamic that is unique to us. Not only does the idea of mortal personas tie in to many of the mythological stories of ancient Gods that have been so popular throughout history but the idea of having specific characters on site whose sole (and hopefully subtle) purpose is to turn plots in their own desired direction helps to make sure that our global plots and events keep moving and never get bogged down or staid, like many other roleplay sites unfortunately suffer from. Ergo, we ask our members and our community to
not actively attempt to work out who plays the Gods and their personas. This spoils the fun and the unique element of our site. It is, therefore, one of the rules of the site that people do not actively seek out who plays the Gods, ask who they are or try to play games or tricks in order to have the God writer reveal themselves.
However, as with all things, mysteries are far too exciting and not all writers are as adept at secrecy and subtlety as others. Sometimes you might suspect or work out that a particular member on our server is playing a God,
without actively trying. Instead of disrupting the fun for others, we recommend
using this information as a new opportunity for fun! Rather than tell the person you believe them to be a God, why not simply work at having your character please the character you think is a persona, in order to secure a future blessing? Or deliberately piss them off to see what happens? If you suspect a member of having a God, there's no need to spoil the fun and reveal it. Just play along and turn it into a tool for your own plot mechanics. Bonus points for the fun game you've gotten your character entangled in, if you turned out to be wrong!
Mortal Personas
Mortal personas are original characters on the site that are created solely for the purpose of a
God interacting with the human world. Their character history and bio is entirely fictional, their profile pages full of nonsense. They (in post) must think and act as if they are an individual character which means they are required to be carefully planned and thought out (in terms of how much they are effected by the world around them and how much they are simply their Godly presence) and will never break the disguise (such as internally thinking - "damn, I wish I had my lightening bolts" ). Think of it as the Gods method-acting, and playing the role they are pretending to be.
Once they have a persona established in the real world, a God will then be able to start lending a hand or an encouragement here or there to
turn plots in a way that's favourable to their own personal goals. Hera, for example, might become a seductress in order to punish the cheating husband of a devout follower of hers. Hathor a fortune-telling matchmaker determined to make people fall in love. The mortal personas have
no divine powers whilst in their persona form and they cannot enter the mortal world in their Godly shape. Ergo, they must rely in good old-fashioned plotting and manipulation to try and turn characters the way they want and mess with the world in the way they see fit.