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Physical Geography
Location Located south of the Black Sea and east of the Mediterranean, the Remetch'kmt Empire, known as the land of K'm't, is large and diverse. It covers the entire area now known as Turkey and stretches down to the borders of Assyria in the Arabian Peninsula. It is the single largest territory under one ruler in the world of Aeipathy and arguably the most powerful. Maps
For maps of K'm't and its surrounding areas see the Cartography section in K'm't's Visuals page.
Historical Age The Remetch'kmt empire has ruled the lands of the Anatolian plains since 1750 BC. It is therefore roughly 800 years old in Aeipathy time. This makes it one of the youngest empires of the area but its success in military campaigns and a strong political foundation have seen it grow faster than most. Originally focused on central Anatolia, the Remetch'kmt Empire expanded to reach the western straits and the borders of Assyria in the east in the great expansion of the 1400-1200 BC.

Read more on comparative ages of our lands and empires in the Lands Overview page.

Read more about the great expansion period in the Historical Timeline.
Population The population of K'm't is incredibly low when compared to its size, due to large areas of the empire being relatively inhospitable. Cities and towns are large, bustling hubs of activity but often situationed days, if not weeks, apart. That being said, K'm't’s capital is the largest city in the known world and its neighbouring settlements built on a similar scale, making K'm't one of the most highly populated lands on Aeipathy, even if the land to people ratio is less dense than elsewhere.

Most settlements are incredibly old, owing to the difficulty in creating new ones: most buildings are carved from rock-faces or built with stone transported vast distances. Whilst new towns are not impossible, building something that lasts is difficult in such a large region, so most cities stand where they have always stood. This includes those that were taken in the great expansions of the Remetch'kmt Empire in 1400-1200 BC. Many settlements in K'm't were once the territory of other nations, the citizens within their walls once ruled by other kings. On occasion this creates rebellious tension or argument but more generally it has formed a diverse nation of overlapping opinions, religions and personal identity. K'm't is a land of multiple nations and populaces living peacefully under a single, prosperous rule.

Read more about the peoples of K'm't under the Remetch'kmt People section in K'm't's Social page.
Size and Travel LatitudeFrom the far western border at the Bosphorus (now known as the Turkish or Istanbul Strait) to the borders of the Assyrian empire.

WalkingHorseback / Chariot
Single Traveller2.5 months4 weeks
Small Group3.5 months5.5 weeks
Large Group / Convoy4 months7 weeks

LongitudeFrom the coastlines of the Black Sea to the eastern curve of the Mediterranean and Phoenician border.

WalkingHorseback / Chariot
Single Traveller4 weeks2 weeks
Small Group6 weeks3 weeks
Large Group / Convoy2 months4 weeks

Between CitiesK'm't has three major city hubs: K'm't, Carchemish and Kizzuwatna.

WalkingHorseback / Chariot
K'm't <> Carchemish
Single Traveller3 weeks10 days
Small Group5 weeks13 days
Large Group / Convoy6.5 weeks4 weeks

K'm't <> Kizzuwatna
Single Traveller2.5 weeks8 days
Small Group4 weeks11 days
Large Group / Convoy6 weeks2 weeks

Carchemish <> Kizzuwatna
Single Traveller1.5 weeks5 days
Small Group2.5 weeks7 days
Large Group / Convoy4 weeks12 days

SeafareK'm't is a single, large landmass sitting on the coast of the Black Sea to the north. It shares half of its southern border with the Mediterranean. To travel from the the far west of the empire at the Bosphorus to the northern border as far east as it is possible to go, via the Black Sea would take 2 weeks. To journey from the Bosphorus to Phoenicia's western coastline to the south would take 1 week.

By Sea
K'm't <> CarchemishUnnecessary
K'm't <> KizzuwatnaUnnecessary
Carchemish <> Kizzuwatna5 days by ship from Kizzuwatna then 1 day by land to Carchemish.

For more information on manners of travel, see the Transport section of K'm't’s Science page.
International Travel AssyriaLying to the east of K'm't, Assyria can be reached by land, or by sea and then land for a faster route (if journeying from the far western coast). Given the capital K'm't lies in the centre of the empire, land travel is the fastest way from the city to reach the Assyrian border.

WalkingHorseback / Chariot
From K'm't
Single Traveller3.5 weeks12 days
Small Group6 weeks2.5 weeks
Large Group / Convoy2 months4 weeks

From Carchemish
Single Traveller5 days2 days
Small Group7 days5 days
Large Group / Convoy13 days10 days

From Kizzuwatna
Single Traveller4 weeks12 days
Small Group6 weeks2.5 weeks
Large Group / Convoy2 months5 weeks

By Sea
From K'm'tUnnecessary
From CarchemishUnnecessary
From Kizzuwatna5 days by ship from Kizzuwatna then same land journey times for Carchemish + 1 day.

BabyloniaBabylonia is to the far east of the Aeipathy world, and one must pass through Assyria by land to reach it. Assyria can be reached by land, or by sea and then land, for a faster route (if journeying from the far western coast of K'm't). After this, the journey must be made on land between Assyria and Babylonia. Given the capital K'm't lies in the centre of the empire, land travel is the fastest way from the city to reach the Assyrian border.

By LandBy Sea
All TravellersFrom K'm't, a traveller must reach the Assyrian border (see above), then cross the latitude of Assyria to Babylonia (see the Size and Travel section of Assyria's Land page for distance / times. Add these two calculations together for a total travel time.Unnecessary

Bedoa'mtBedoa'mt lies in the north of the African continent. Travellers can make a direct sea voyage from the southern coast of K'm't to the northern coast of Bedoa’mt, across the Mediterranean Sea. If a ship is unavailable, land travel is possible but this would take excessive time and money. It would be an unwise journey unless other opportunities were utilised along the way (such as trade).

By LandBy Sea
All TravellersCalculate the total time by combining: the travel time to reach Assyria's border (above), the time to cross the longitude of Assyria (in the Size and Travel section of Assyria's Land page) and Phoenicia (in the Size and Travel section of Phoenicia's Land page), to the K'm't border and the time to cross the latitude of K'm't to the Bedoa'mt border (in the Size and Travel section of K'm't's Land page).3 weeks

HellasHellas lies to the west of K'm't in the Aegean Sea, the north-eastern portion of the Mediterranean. Whilst it is technically possible to reach the Athenian kingdom of the Hellenes over land (via the Bosphorus strait and then around the Aegean coastline) this is entirely impractical. To reach Hellas, all travellers would sail.

By LandBy Sea
From K'm't
/ Carchemish
All voyages to Hellas must begin the eastern coast. Add the journey time across the latitude of K'm't (above) and then sail from Arzawa.To Athenia: 3 days
To Colchis: 1 day
To Taengea: 1 day
From KizzuwatnaThe above is possible (follow above instructions). Or sail directly from Kizzuwatna.To Athenia: 7 days
To Colchis: 9 days
To Taengea: 5 days

K'm'tIn the north-east of the African continent lies K’m’t. Travellers can make a direct sea voyage from the southern coast of K'm't to the northern coast of K’m’t, across the Mediterranean Sea. If a ship is unavailable, land travel is possible but this would take more time and money. It would be an unwise journey unless other opportunities were utilised along the way (such as trade).

By LandBy Sea
All TravellersCalculate the total time of a land journey by combining: the travel time to reach Assyria's border (above), the time to cross the longitude of Assyria (in the Size and Travel section of Assyria's Land page) and Phoenicia (in the Size and Travel section of Phoenicia's Land page) to the K'm't border.2 weeks

OstjordOstjord monopolises the north-western corner of the European continent. The easiest way to reach their lands is by crossing the Bosphorus strait (trade and travel arrangements are likely to take a day to pass through) and then cutting directly across Europe. Alternatively, travellers can sail around the entirety of the continent in order to land on the opposing western coast. Calculations below are made from the Bosphorus.

WalkingHorseback / Chariot
Single Traveller2 months4 weeks
Small Group3.5 months6 weeks
Large Group / Convoy4.5 months2 months

By Sea
All Travellers2 months

PhoeniciaPhoenicia lies on the other side of the Assyrian territories. To reach it by land, one must first reach Assyria then pass through to the Phoenician border. Alternatively, you can sail from K'm't’s southern coast (from Kizzuwatna) to Phoenicia’s western shore.

By LandBy Sea
All TravellersCalculate time of travel by combining the time to reach Assyria's border (above) with the time to cross Assyria's longitude (in the Size and Travel section of Assyria's Land page).9 days

RomaOccupying most of modern day Italy, Austria, Sicily, Corsica, Sardinia and parts of Albania and Spain, travel times vary for Roma depending on which area is your destination. Any can be reached by land, sea or a combination of the two.

WalkingHorseback / Chariot
To Remusi Lands
Single Traveller3.5 weeks12 days
Small Group6 weeks2.5 weeks
Large Group / Convoy2 months4 weeks

To Netuno Lands
Single Traveller2 months1 month
Small Group3.5 months6 weeks
Large Group / Convoy4.5 months2 months

To Mainland Roma
Single Traveller3 months6 weeks
Small Group5 months9 weeks
Large Group / Convoy6.5 months3 months

To Cassia Lands
Single TravellerSeafare required
Small Group
Large Group / Convoy

To Cannae's Western Lands
Single Traveller4 months2 months
Small Group7 months3 months
Large Group / Convoy9 months4 months

By Sea
To Remusi LandsAdd 2 days land travel to time it takes to reach Athenia in Hellas (above).
To Netuno LandsSail for 9 days after reaching Remusi lands.
To Mainland RomaSail for 2 days after reaching Remusi lands.
To Cassia Lands1 month. Or, sail for 7 days after reaching Roma Mainland.
To Cannae's Western Lands5 weeks. Or, sail for 9 days after reaching Cassia lands.


AnachronismAll travel times / distances on Aeipathy have been fictionalised (to a point) to create a realistic but workable roleplaying world. For ideas on how to "wiggle" your travel time to meet your roleplaying needs, see the Lands Overview page or message our staff team.
Climate Coastal regions, closer to sea level, enjoy milder climates similar to the Hellas states across the Mediterranean. The larger portion of K'm't's territory, however, is inland; surrounding the capital and sheltered by higher altitudes and mountainous plateaus. High altitude causes more extreme seasons and very little rainfall.

Referred to AsClimate / Weather
SpringThe Rainy SeasonK'm't has little rainfall but most cities have naturally occurring springs that fill during the rainy season due to fresh water runoff from nearby mountains. Spring is also the time of hopeful growth to see which seedlings have survived beneath the winter snow.
SummerThe Dry SeasonSummers are incredibly hot and dusty. Not to the same temperatures as Bedoa’mt but just as dry. Most labour hours change during this season so that workers remain indoors during the hottest hours of the day. Harvest is collected earlier than other lands, before the heat can become too extreme and choke the annual crop.
AutumnSeason of the WindThe most fertile and comfortable time of year, autumn provides the wind necessary for forges to heat iron ore. Gales and dry storms are common. As iron is K'm't’s greatest monopoly in the known world, the season of the wind is greeted with much joy, and hard work as fresh seeds are planted for next year’s harvest.
WinterSeason of the EarthDue to its altitude, K'm't has relatively heavy snow in the winter. Heat becomes important and, with a lack of naturally occurring timber, K'm't becomes more reliant on its long-distance merchants and international trade routes for fuel and food.
The Provinces
Settlements Due to much of its land being too dry / dusty to sustain large settlements, the majority of Remetch'kmts live within larger cities instead of small towns and villages. Each province of K'm't is a town or city and is often found within a cluster of other provinces in the same area. Any land between these settlements is used by local residents but actually owned by the crown, not the local government. The three major strongholds of the empire are K'm't, Carchemish and Kizzuwatna.

West
Arzawa
Central
K'm't
Alinna
Ankuwa
Kanesh
Usakli Hoyuk
North
Nerik
Alaca Hoyuk
Sapinuwa
Samuha
South
Kizzuwatna
Atuna
Karatepe
East
Carchemish
Tynna


AnachronismArzawa and Kizzuwatna were their own empire states, eventually annexed into the Remetch'kmt empire. Their territories contained main cities and towns of their own. In order to include these areas but not over-complicate our map, they've been reduced to provinces.
Aksum
AdministratorOpen
Population2,300

Main ExportSpices.
Sub-ExportGold, herbs, medicines, poultices. Alexandria
AdministratorOpen
Special PrivilegesFakhouri
Population8,710

Main ExportTourism trade.
Sub-ExportShipbuilding, fabrics, textiles, fish. Anum
AdministratorOpen
Population910

Main ExportFresh water.
Sub-ExportPots, hide sacks, camels. Benin
AdministratorOpen
Population870

Main ExportSheep.
Sub-ExportTextiles, rugs, tapestries. Bubastis
AdministratorOpen
Population1,690

Main ExportHealing services.
Sub-ExportMedicines, poultices, cat faeces, tourist trade. Edwa
AdministratorOpen
Population3,330

Main ExportTaxes.
Sub-ExportRope, daily wares, cotton. El Daihab
AdministratorOpen
Population3,180

Main ExportPapyrus.
Sub-ExportInk, tomes, books, bread. Elminya
AdministratorOpen
Special PrivilegesMoghadam
Population2,480

Main ExportCoins.
Sub-ExportArrow heads, jewellery, decorative work upon armour. Giza
AdministratorOpen
Population230

Main ExportCamels.
Sub-ExportNone. Itsmalia
AdministratorOpen
Special PrivilegesFakhouri
Population1,870

Main ExportFish.
Sub-ExportShellfish, rope, trade taxes, previous stones. Kabwe
AdministratorOpen
Population1,290

Main ExportTea.
Sub-ExportRice, souvenirs and trinkets. Kafr El Ibsa
AdministratorOpen
Population4,480

Main ExportTrade taxes.
Sub-ExportEverything. Kilwa
AdministratorOpen
Population2,100

Main ExportCamels.
Sub-ExportHorses, goats, sheeps, leather-work, saddles. Kudos
AdministratorOpen
Population1,420

Main ExportDates.
Sub-ExportDried fruits, water, tonics, crushed smoking leaves. Kumaan
AdministratorOpen
Population2,790

Main ExportMarble.
Sub-ExportAlabaster stone, granite, mason-work. Kumut
AdministratorOpen
Population3,180

Main ExportTextiles.
Sub-ExportClothing, jewellery, needlework, pottery. Lungwa
AdministratorOpen
Population1,620

Main ExportBoats.
Sub-ExportCotton, rope, fish, reeds. Luxfa
AdministratorOpen
Population1,140

Main ExportHoney.
Sub-ExportBees, flowers, fabric dyes. Malimasi
AdministratorOpen
Population2,340

Main ExportWicker
Sub-ExportWoven goods, water, rice. Manopotapa
AdministratorOpen
Population1,910

Main ExportFish.
Sub-ExportRice, papyrus, reed. Mansa
AdministratorOpen
Special PrivilegesIsazari
Population3,610

Main ExportLeisure taxes.
Sub-ExportSilks, jewellery, ceramics. Mendes
AdministratorOpen
Population 1,810

Main ExportTourism taxes.
Sub-ExportSouvenirs and trinkets, wicker and woven wares, reed. Mirsr El Nasir
AdministratorOpen
Special PrivilegesFakhouri
Population4,180

Main ExportGold.
Sub-ExportLuxury goods, silks, jewellery and gems. Momborah
AdministratorOpen
Population 1,280

Main ExportStone.
Sub-ExportRock, mason-work, ceramics, silver. Nabdorah
AdministratorOpen
Population2,740

Main ExportGlassware.
Sub-ExportSilver, precious gems. Naqmis
AdministratorOpen
Population2,220

Main ExportWheat
Sub-ExportReeds, rice, monkey faeces, monkey brains. Obsor
AdministratorOpen
Special PrivilegesMoghadam
Population3,910

Main ExportFruit.
Sub-ExportVegetables, rice, flowers. Qalha
AdministratorOpen
Population2,240

Main ExportWood.
Sub-ExportCanvases, instruments, paints, inks, dyes. Qusetta
AdministratorOpen
Population1,310

Main ExportTrinkets.
Sub-ExportTourism taxes, souvenirs, bone-work, beads. Ras Sufaga
AdministratorOpen
Population2,880

Main ExportPottery.
Sub-ExportTextiles, glassware, clay. Rofah
AdministratorOpen
Special PrivilegesHeikaddad
Population5,600

Main ExportClay.
Sub-ExportMud, straw, ceramics, hippo hide. Sais
AdministratorOpen
Population1,530

Main ExportArchery supplies.
Sub-ExportAnimal hide and fur, game meat, ivory, tooth and bone. Shedet
AdministratorOpen
Special PrivilegesSheifa
Population5,100

Main ExportRice.
Sub-ExportCotton, straw, reed, papyrus. Sotte
AdministratorOpen
Population6,390

Main ExportGrain.
Sub-ExportWheat, bread, rice, reed, cotton. Talutt
AdministratorOpen
Population530

Main ExportGoats milk.
Sub-ExportSheep and goat meat, wool, hide, rock. Wad El Talke
AdministratorOpen
Special PrivilegesNaddar
Population4,220

Main ExportSugarcane
Sub-ExportClay, textiles, rice. Zanzibar
AdministratorOpen
Population480

Main ExportTextiles
Sub-ExportClothing, jewellery and attachments for clothing. Zefta
AdministratorOpen
Population2,730

Main ExportCeramics.
Sub-ExportPottery, baskets, woven goods, reed, rock.
Wildlife and Resources
Flora Flowers grow well in K'm't during the rainy season, due to the flowing underwater springs. Their period of growth is short and so flowers are considered special and expensive luxuries. Local blooms include: tulips, crocuses, snowdrops, oleanders, fuchsias, hydrangeas, jasmines, wisterias and lilies. Only areas close to the northern or southern coast have the climate to grow these plants year round.

Common herbs able to be grown across the country include rosemary, thyme, oregano, lavender and juniper.

Trees and forestry account for just 25% of K'm't’s territory. Little of this is hard wood suitable for building, so instead it is used for botanical purposes. These species include: the olive tree, wild maple, sycamore, bay laurel, pistachio, turkish hazel, palm, lime, cypress and judas trees. These provide K'm't’s thriving oils, nuts and medicinal trade. There is a limited stock of oak and pine trees in K'm't.

For more information on crops, vegetables and edible flora see the Food and Cuisine section in K'm't's Social page.

For more on medicinal herbs and healing practices see the Medicine section of K'm't's Science page.

For a full breakdown of ingredients and foodstuffs and how they are used for cooking and / or medicine, see our Flora and Fauna database.
Fauna The mammals of K'm't range from the common squirrels, shrews, rabbits, porcupines and field mice to bats, jackals, wildcats, wolves, hyenas, caracals, foxes and the occasional otter in wet areas. Gazelle, goats, deer and boars can also be found, both domesticated and wild. The asiatic lion, the caspian tiger and the brown bear are also present, but rare.

Attracted by K'm't’s warm temperatures, the empire is home to many cold-blooded reptiles and amphibians including snakes, lizards, salamanders, geckos and newts. There are rare sightings of tortoises, and turtles can be found in the Black Sea on K'm't’s north coast.

K'm't is home to an expansive array of birds, including those hunted for their meat such as geese and pheasant (see below for the full list) and wilder aviary creatures including: buzzards, swifts, nightjays, coots, cranes, storks, hawks, eagles, kites, owls, falcons, kingfishers, shreeks, crows, larks, swallows, wrens and magpies. Closer to water sources are gulls, pelicans and herons. Flamingos and peacocks are sometimes kept as pets by the wealthy.

Read more on specific birds local to this area of the world here

For a full breakdown of ingredients and foodstuffs and how they are used for cooking and / or medicine, see our Flora and Fauna database.
Natural Materials Fresh Water
Despite limited rainfall, fresh water is more or less plentiful in K'm't, provided you are close to a source. Advanced construction, acqueducts and collection means, provide citizens of all major cities with wells and man-made springs from which water can be fetched. Tall, large vases are most commonly used to fetch water, and for long journeys wax-treated hide sacks can carry small amounts without leaking. As it is common to fetch water at the beginning of the day, small crowds often form around wells and springs, turning a simple task into a daily, communal event. Alongside fruit juice and goat's milk, water is the most common drink in K'm't.
Crops
Wheat and barley grow across K'm't, but mainly towards the north and west of the empire. Many fortified cities are reliant on the delivery of wheat and barley, pre-ground and ready for baking use. When trade routes are compromised, these resources are usually the first to diminish. Otherwise, most enjoy ample supply. The grain is rarely baked into loafs of fluffy bread but instead thin, soft and chewy pita-like discs eaten as side dishes to other meals.
Ore
Metal ore is plentiful in K'm't. While they do not have the masses of gold enjoyed by Egypt or the bronze and jewels of Hellas, K'm't have enough of each to supply their own demands. Meteorite iron and native or imported iron ore is K'm't's greatest asset because they have the means by which to heat and forge iron. This is a unique ability across the Orient and civilised world and places K'm't in a position of great power and jealousy.
Timber
Timber and hardwood is limited in K'm't. There is enough to support their society in a pinch, but K'm't turns to Assyria and the more forested lands of the fertile crescent for imported hardwood. Elm and maple can supply for crafts and homewares but when posts are needed for building construction, harder materials are necessary and must be sought from elsewhere.
Vegetables
General foodstuffs grow well in K'm't. As wet soil is limited, root vegetables are not common, but chickpeas, lentils, nuts, and fruits provide the vitamins and minerals they might otherwise lack. Figs, apricaots, cherries, almonds, hazelnuts, lemons, oranges and bergamots all grow well in K'm't's varied climate.
Meat
Commonly eaten domesticated meat in K'm't includes: mutton, pork, venison and pheasant. In higher-class circles, birds like doves and starlings are also hunted and prepared for dining. Beef is more common on the western coast of the empire, where the Arzawan territories cultivate the zepu humped cow. Otherwise cows are not domesticated in K'm't. Fish is also supremely common in cities near the coast such as Kizzuwatna, Nerik and Arzawa, but reserved for the wealthy in the capital.

Read more about internationally traded goods in the International Trade section on the Lands Overview page.

Read more about home cooking and potential recipes in the Food and Cuisine section of K'm't's Social page.

For a full breakdown of ingredients and foodstuffs and how they are used for cooking and / or medicine, see our Flora and Fauna database.

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